I warned you it was coming…
(via breakinggifs)
Source: breakinggifscom
Source: danharmonI’m really not supposed to be commenting on the situation, which I think is great advice, because anything I say will extend the story’s life and cause more fans discomfort. But as a guy who blogs or tweets every time he wipes his butt, hugs his cat or hurts his girlfriend, it’s conspicuously…
Sexist Scam Alert of the Day: This dude is pretty intense (and very not-safe-for-work), but he speaks the truth: Those honeypot “cleavage reaction videos” are the worst thing on YouTube. And that’s really saying something considering everything else that’s on YouTube.
[reddit.]
THATS A TRUTH SIREN!
Source: thedailywhat
First entry in a (hopeful) series of my Games of the year in no particular order.
First up, Dead Space 2. Dead Space 2, the 3rd person “Survival-horror”/action game and the follow-up to 2008’s Dead Space, was released late January to near universal praise. The game completely captivated me, from beginning to end. For me, this was more than just a by-the-books sequel (unlike Arkham City, but that’s a whole different spiel). EA Redwood Shores Visceral did a fantastic job of innovating without alienating. The fantastic lighting and sound effects create an entirely immersive atmosphere sucking you into every unique environment that Isaac trudges along. Different memories of the game are still stuck in my head almost a year later. The game is amazing at building suspense and having the occasional cheap scare (AKA that damn alarm clock). Going back to the Ishimura was such a strange experience and added up to 20 of the most stressful minutes that I had with the game. The game was so engaging that after two playthroughs, I ALMOST convinced myself to go through with a hardcore playthough, just to get that amazing reward. I was expecting the worst of Dead Space 2, and it truly surprised me by giving me so much of what I loved in the first, and then more. I really hope EA doesn’t drive the franchise into the ground.